Magical mini planet contest - deviantart - the3dartistclub - choudry arif saeed

Today, I want to share with you the process behind the winning entry for the Magical Mini Planet 3D contest held at

The concept for my piece was to create a workshop with a dramatic lighting and mysterious atmosphere. I wanted to inspire the viewer to let their imagination run wild and feel like they were transported to a world of wizards and magic.

I began by sketching out my ideas and playing around with different lighting setups in 3D software. After a few iterations, I landed on a final design that I felt really captured the mood I was going for.

Next, I started building the workshop itself, paying attention to every small detail and making sure everything looked as realistic as possible. I wanted the viewer to feel like they could step right into the scene and explore the workshop themselves.

Once the workshop was complete, it was time to add the magic. I added swirling particle effects and glowing orbs lights to give the workshop a sense of otherworldly energy.

Finally, I rendered the scene and made some final adjustments to the lighting and composition. The result was a beautiful and immersive piece that I was proud to submit as my entry for the contest.

Secured 1st prize in Mini Planet contest.

Magical Mini Planet Contest Deviantart Arif Saeed Inoace Karachi

original post here
also going to be published in 3d Hobby Magazine

Spotlight deviant of the month

Featured-The-3d-Artist-Club-Deviantart choudry arif saeed

Thought Process

Day 0:

Thought of an idea to show a magical plant workshop, with some dramatic lighting. The image was clear in my mind. As usual I delayed on next day and played some games.

Day 1:

Time: 6 Hours approx.

After the initial idea I started to give the project some shape and started from the most important thing THE PLANET

Day 2:

Time: 6 Hours approx.

Adding and tweaking textures. Used many psd networks which increased rendering time very much, so reduced the resolutions to acceptable sizes and merged unnecessary layers in Photoshop. Going to work more on city by adding more details and buildings.

Day 3:

Time: 3 Hours + approx.

Tweaking lights and composition and placements. Experimented with PSD network textures glows.

Day 4:

Time: 3 Hours approx.

The tweaking is killing me, there is a lot going in mind, and I am changing things accordingly. Going to tweak textures and lights along with addition and composition of things.

Day 4:

Time: 9 Hours +

Sometimes small tweaks and changes in setting can be a nightmare ( I mean seriously, I woke up 6:30 in morning). Today’s rendering was much painful. Long render times, Maya running out of memory and not to mention dozens of crashes. Then I had to go back to basics and reduced settings, lowered Shadow rays, changed many bumpy materials to Lambert from Blinn Shader to save reflection calculations. It seems that lowering settings paid off, I can see rendering process speeding up. I must mention that I am not patient enough to wait for hours of rendering, so I reduced resolution to acceptable sizes, minimized light rays and other expensive (reflection counts ) stuff.

So , with drum roll !!!!!!!!!!!!!!This the the final outcome of Magical Mini Planet.

Textures from ( I manipulated most textures to my taste)

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